Genetics

Genetics are a gameplay feature introduced in Petz 3.

Like real animals, Petz have their own genetic makeup that will be passed on to offspring.

Body
Body inheritance can be broken down into six areas:


 * Ears
 * Head and neck.
 * Body
 * Tail
 * Limbs
 * Paws

Whisker inheritance is not linked to any one body part in particular.

Coat
Color mutations in offspring happen at a rate of about 5%. Only body ballz and addballz mutate; paintballs can be made to mutate with hexing.

Hexed breeds with "unnatural" body colors that cannot be found in the base game will revert to a white coat.

Coat patterns (such as two-tone Sheepdog coloration or Calico patches) are linked to the texture and fuzziness of the body ballz, and one will not pass down without the other.

Petz can have a maximum of two different genetic sets of paintball markings on them. The amount of paintball markings is controlled by the  in a breed file; it has a value between 0 and 100, with a lower Marking Factor indicating a Pet with less markings.

Outline color on all second-generation and beyond Petz changes to black except for irises.

Behavior
Voice and behavior are linked and do not get blended in second-generation Petz.